First Impressions
The game launches without major issues. Menus load fine, and overall graphics render without significant errors. It feels more stable than you’d expect from a Windows-only title running through a translation layer.
Performance on macOS
Tested on a Mac mini M4 Pro, macOS Tahoe, resolution 3440×1440 (ultrawide):
- High settings → around 40 FPS, even during intense combat.
- Medium settings → 50–60 FPS, noticeably smoother, with only minor visual trade-offs.
- Ultrawide works fine, but when rotating the camera quickly, there’s a slight micro-shudder that makes animations feel less consistent.
Bugs and Limitations
- Mouse cursor remains visible during gameplay, which is distracting.This can be fixed by using my utility StealthPointer, which hides the system cursor properly.
- This can be fixed with my utility StealthPointer, which properly hides the system cursor.
- MetalFX DLSS is broken → enabling it causes missing textures and shaders, resulting in a mostly black-and-white, flickering image.
- Shadows and general optimization, on the other hand, are fine and dont cause issues.
Conclusion
On macOS, Dying Light: The Beast is surprisingly playable with CXPatcher and D3DMetal.
- Expect 40–60 FPS at ultrawide resolution.
- Stability is solid with only a few drawbacks (mouse cursor, broken MetalFX DLSS).
If you’re curious how Apple Silicon handles a modern zombie/parkour action game, this game is absolutely worth a try.

