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Dying Light: The Beast on macOS – How Does It Run with CXPatcher and D3DMetal?

September 24, 2025
CXPatcher
Dying Light: The Beast on macOS – How Does It Run with CXPatcher and D3DMetal?

First Impressions

The game launches without major issues. Menus load fine, and overall graphics render without significant errors. It feels more stable than you’d expect from a Windows-only title running through a translation layer.


Performance on macOS

Tested on a Mac mini M4 Pro, macOS Tahoe, resolution 3440×1440 (ultrawide):

  • High settings → around 40 FPS, even during intense combat.
  • Medium settings → 50–60 FPS, noticeably smoother, with only minor visual trade-offs.
  • Ultrawide works fine, but when rotating the camera quickly, there’s a slight micro-shudder that makes animations feel less consistent.

Bugs and Limitations

  • Mouse cursor remains visible during gameplay, which is distracting.This can be fixed by using my utility StealthPointer, which hides the system cursor properly.
  • This can be fixed with my utility StealthPointer, which properly hides the system cursor.
  • MetalFX DLSS is broken → enabling it causes missing textures and shaders, resulting in a mostly black-and-white, flickering image.
  • Shadows and general optimization, on the other hand, are fine and dont cause issues.

Conclusion

On macOS, Dying Light: The Beast is surprisingly playable with CXPatcher and D3DMetal.

  • Expect 40–60 FPS at ultrawide resolution.
  • Stability is solid with only a few drawbacks (mouse cursor, broken MetalFX DLSS).

If you’re curious how Apple Silicon handles a modern zombie/parkour action game, this game is absolutely worth a try.

Dying Light: The Beast

Dying Light: The Beast

FPS: 40 - 60CXPatcher
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PerformancePoor
Compatibility